Books
- Akita, L. (2015) Pearls of Wisdom: Great mind. CreateSpace Independent Publishing Platform
- Gutiérrez A, Thalmann and Vexo (2008) Stepping into Virtual Reality. Springer. ISBN: 978-1-84800-116-9
Papers & Articles
- Alvarez, Djaouti and Jessel (2011) Classifying Serious Games: the G/P/S model. IRIT – University of Toulouse, France, p. 1.
- Calmet, Ocean disposal of radioactive waste: Status report. Available though: https://www.iaea.org/sites/default/files/31404684750.pdf
- Chiba, S et al. (2018) Human footprint in the abyss: 30 year records of deep-sea plastic debris. Marine Policy, 96, pp. 204-212.
- Ciszek (2012) 3D Production Pipeline in Game Development. Available through: https://jyx.jyu.fi/bitstream/handle/123456789/40995/URN:NBN:fi:jyu-201302271274.pdf
- Daniela (2015) Serious Games – A New Perspective on Workbased Learning. Available through: https://www.researchgate.net/publication/282971618_Serious_Games_-_A_New_Perspective_on_Workbased_Learning
- GESAMP (2015) SOURCES, FATE AND EFFECTS OF MICROPLASTICS IN THE MARINE ENVIRONMENT: A GLOBAL ASSESSMENT. Available through: http://www.gesamp.org/site/assets/files/1272/reports-and-studies-no-90-en.pdf
- Gerit, Løkken and Nordby (2019) Playing a video game is more than mere procrastination. BMC Psychol. 2019; 7: 33. doi: 10.1186/s40359-019-0309-9
- Geyer, Jambeck and Law (2017) Production, use, and fate of all plastics ever made. Available through: https://advances.sciencemag.org/content/3/7/e1700782.full
- Halden (2010) Plastics and Health Risks. Available through: https://pdfs.semanticscholar.org/82ad/cc3ffad768c844482d3df16a5d63d4272816.pdf
- Hardesty, Sebille and Wilcox (2015) Threat of plastic pollution to seabirds is global, pervasive, and increasing. Available through: https://doi.org/10.1073/pnas.1502108112
- Jackson, M (2016) Gamification Elements to Use for Learning. Enspire p. 4
- Kaiser, Schlummer and Schmid (2018) Recycling of Polymer-Based Multilayer Packaging: A Review. Available through: https://www.mdpi.com/2313-4321/3/1/1
- Kosuth, Mason and Wattenberg (2018) Anthropogenic contamination of tap water, beer, and sea salt. Plos One. Available through: https://doi.org/10.1371/journal.pone.0194970
- Liebezeit, E, G (2013) Non-pollen particulates in honey and sugar. Available through: https://pubmed.ncbi.nlm.nih.gov/24160778/
- Meeker, Sathyanarayana and Swan (2009) Phthalates and other additives in plastics: human exposure and associated health outcomes. Available through: https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2873014/
- Moore (2008) Synthetic polymers in the marine environment: A rapidly increasing, long-term threat. Environmental Research, 108, pp. 131-139.
- Nelms, S et al. (2018) Investigating microplastic trophic transfer in marine top predators. Environmental Pollution, 238, pp. 999-1007.
- Starosielski, N (2011) ‘Movements that are drawn’: A history of environmental animation from The Lorax to FernGully to Avatar. Available through: https://doi.org/10.1177/1748048510386746
Websites
- Anon. Various Topics Available at: https://en.wikipedia.org/ (Accessed: 1 November 2020).
- Department for Digital, Culture, Media & Sport and Ed Vaizey (2011) ‘The future of digital entertainment’. Available at: https://www.gov.uk/government/speeches/the-future-of-digital-entertainment (Accessed: 12 November 2020).
- Ramachandran (2019) Netflix ‘Doubling Down’ on Interactive Series After ‘Bandersnatch’ Success. Available at: https://variety.com/2019/digital/asia/netflix-doubling-down-on-interactive-series-bandersnatch-success-1203161088/ (Accessed: 12 November 2020).
- Axon (2019) Bandersnatch was a hit, so Netflix plans to make more interactive shows like it. Available at: https://arstechnica.com/gaming/2019/03/beyond-bandersnatch-netflix-plans-to-double-down-on-interactive-tv/ (Accessed: 12 November 2020).
- Stewart (2019) Video game industry silently taking over entertainment world. Available at: https://www.ejinsight.com/eji/article/id/2280405/20191022-video-game-industry-silently-taking-over-entertainment-world (Accessed: 12 November 2020).
- Anon. The Video Games Industry is Bigger than Hollywood. Available at: https://www.myboosting.gg/blog/esports-news/the-video-games-industry-is-bigger-than-hollywood (Accessed: 12 November 2020).
- Mitic (2020) Video Game Industry Revenue Set for Another Record-Breaking Year. Available at: https://fortunly.com/blog/video-game-industry-revenue/#gref (Accessed: 12 November 2020).
- Vats (2019) Autodesk Maya vs Blender vs 3DS Max: A Comparative Study of Popular 3D Software. Available at: https://www.techjockey.com/blog/autodesk-maya-vs-blender (Accessed: 18 November 2020).
- Anon. Maya vs Blender. Available at: https://www.educba.com/maya-vs-blender/ (Accessed: 18 November 2020).
- Taylor (2016) MUDBOX VS ZBRUSH: WHAT SHOULD A BEGINNER LEARN? Available at: https://www.methodj.com/mudbox-vs-zbrush-beginner-learn/ (Accessed: 18 November 2020).
- Lampel, The Industry Standard for Texturing. Available at: https://cgcookie.com/course/the-blender-substance-texturing-workflow (Accessed: 18 November 2020).
- Creative Bloq Staff (2019) Unity vs Unreal Engine: which game engine is for you? Available at: https://www.creativebloq.com/advice/unity-vs-unreal-engine-which-game-engine-is-for-you (Accessed: 18 November 2020).
- Hughes-Games, Planet Earth II ‘a disaster for world’s wildlife’ says rival nature producer. Available at: https://www.theguardian.com/tv-and-radio/2017/jan/01/planet-earth-ii-david-attenborough-martin-hughes-games-bbc-springwatch (Accessed: 21 November 2020).
- McCain (2020) Bringing the Outdoors In: The Benefits of Biophilia. Available at: https://www.nrdc.org/experts/maria-mccain/bringing-outdoors-benefits-biophilia (Accessed: 21 November 2020).
- Collins (2018) 3D Modelling Pipeline. Available at: https://medium.com/@homicidalnacho/3d-modelling-pipeline-bd9be7dba136 (Accessed: 26 November 2020).
- Anon. THE PBR GUIDE. Available at: https://academy.substance3d.com/courses/the-pbr-guide-part-1 (Accessed: 27 November 2020).
- Maxwell (2020) What is PBR and What a 3D Artist Should Know. Available at: https://cgobsession.com/what-is-pbr-and-what-a-3d-artist-should-know/ (Accessed: 27 November 2020).
- Anon. Ocean Plastic & Sea Turtles. Available at: https://www.seeturtles.org/ocean-plastic (Accessed: 1 December 2020).
- Bell (2019) Questions raised over anti-plastic eco campaign after it uses computer-generated images of animals being suffocated by bags to highlight pollution. Available at: https://www.dailymail.co.uk/sciencetech/article-6830155/Shocking-images-animals-drowning-used-highlight-damage-pollution-does.html (Accessed: 1 December 2020).
- Parker (2019) The world’s plastic pollution crisis explained. Available at: https://www.nationalgeographic.com/environment/habitats/plastic-pollution/ (Accessed: 1 December 2020).
- Anon. Eco-Animation – Eco-Animation: a cutting edge cartoon to raise awareness on climate change and sustainable use of natural resources among European children. Available at: https://ec.europa.eu/environment/life/project/Projects/index.cfm?fuseaction=search.dspPage&n_proj_id=3313 (Accessed: 2 December 2020).
- Shepherd, J (2017) David Attenborough: 15 of the naturalist’s best quotes. The Independent, [online] 8 May. Available at: https://www.independent.co.uk/arts-entertainment/tv/news/david-attenborough-best-quotes-birthday-a7724216.html (Accessed: 4 December 2020).
- Designing Digitally (2018) GAMIFICATION, SERIOUS GAMES, AND SIMULATIONS: WHAT’S THE DIFFERENCE? Available at: https://www.designingdigitally.com/blog/2018/10/gamification-serious-games-and-simulations-what%E2%80%99s-difference (Accessed: 10 December 2020).
- Plus one gallery (2015) THE DIFFERENCE BETWEEN PHOTOREALISM AND HYPERREALISM. Available at: https://www.plusonegallery.com/blog/32/ (Accessed: 21 December 2020).
- Anon. Art Asset best practice guide. Available at: https://docs.unity3d.com/Manual/HOWTO-ArtAssetBestPracticeGuide.html (Accessed: 28 December 2020).
- Anon. Waste Management in the Arab Region: Recycling on Trial. Available at: https://global-recycling.info/archives/2620 (Accessed: 3 January 2021).
- Anon. The truth about recycling in the Middle East. Available at: https://wired.me/science/environment/recycling-myths-in-the-middle-east-separating-fact-from-fiction/ (Accessed: 3 January 2021).
- Weiss (2019) 5 ways to reduce single-use plastic in the Middle East. Available at: https://www.weforum.org/agenda/2019/11/five-ways-to-reduce-single-use-plastic-in-the-middle-east/ (Accessed: 3 January 2021).
- Parker (2020) U.S. generates more plastic trash than any other nation, report finds. Available at: https://www.nationalgeographic.com/environment/2020/10/us-plastic-pollution/ (Accessed: 3 January 2021).
- National Geographic, Great Pacific Garbage Patch. Available at: https://www.nationalgeographic.org/encyclopedia/great-pacific-garbage-patch/ (Accessed: 4 January 2021).
- Snowden (2019) 300-Mile Swim Through The Great Pacific Garbage Patch Will Collect Data On Plastic Pollution. Available at: https://www.forbes.com/sites/scottsnowden/2019/05/30/300-mile-swim-through-the-great-pacific-garbage-patch-will-collect-data-on-plastic-pollution/?sh=656dc636489f (Accessed: 4 January 2021).
- Greenpeace, A Ban on Dumping Radioactive Waste at Sea. Available at: https://www.greenpeace.org/usa/victories/a-ban-on-dumping-radioactive-waste-at-sea/ (Accessed: 11 January 2021).
- Anon. Oils spills Available at: https://www.noaa.gov/ (Accessed: 12 January 2021).
- NOAA, How does oil impact marine life? Available at: https://oceanservice.noaa.gov/facts/oilimpacts.html (Accessed: 12 January 2021).
- Anon. What are common underwater sounds? Available at: https://dosits.org/science/sounds-in-the-sea/what-are-common-underwater-sounds/ (Accessed: 23 January 2021).